Weapon (longsword), legendary (requires attunement)

A blade of the Jedi (or sith). Lightsabers are swords with a laser. 
Base Stats: Lightsabers deal 3d8 extra force damage on a hit. They give you a 3+ to attack rolls on a hit. 

Training: To do the properties below you must Attune to It 3 times.

The force: You can channel a mystical power called The Force. It gives you 2 of the following

  • You can push or pull any large or smaller creature up to 60 ft away or near you. The range is 100ft. 
  • You can choke an enemy that is large or smaller within 100ft of you. The creature must make a DC 22 constitution saving throw or take 8d8 bludgeoning damage on a fail or half on a success.
  • You can jump up to 60ft in the air and up to 80 ft far.
  • You shoot lightning at all enemies in a 25 ft cone. They must make a DC 22 constitution saving throw or take 6d4 lightning damage on a fail and half on a success.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Versatile, Sap

Jjnacho

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