Proficiency: Firearms
Damage: 2d12 piercing
Range: 120/360
Properties: Two-Handed, Heavy, Sap, Reload (24 shots) Burst Fire: The Autocannon can fire in short bursts, allowing the wielder to make two ranged attacks on their turn.
Special: The Autocannon can be used to suppress enemies in a 60ft cone-shaped area. Targets must make a Dexterity saving throw (DC 15) or be restrained and take half damage on save. Suppression lasts for one round, and affected creatures can make another saving throw at the end of their turns to get out.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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