Weapon (rifle, automatic), common

This weapon can make four attacks before needing to be reloaded. 

This weapon penetrates Medium Armor.

Firing Modes
Auto: Functions as normally
Burst: Make three attacks with this weapon but your attacks until needing to reload is increased by two per attack.
Semi: Gain a +2 x your proficiency bonus to hit, in return you deal 1d8 damage instead of 2d8. 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow

TheInfamousM19

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