Weapon (antimatter rifle), common

This weapon can make 7 attacks before needing to be reloaded.

This weapon has a -6 to hit without scoping in

This weapon can penetrate Heavy armor.

Firing Modes
Semi: Functions as normally

Sharpshooting
You may use your reaction to scope in and attack, this gives you a bonus to hit equal to your proficiency and gets rid of the negative to hit prior to the scoped shot.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Sap

TheInfamousM19

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