The Banjo of Space and Time appears to be an ordinary, oak hewn banjo with golden strings... at first. However, upon strumming chords together, magical happenings can take place.
- Chords A, B, F. The banjo creates swirling green light, which wraps itself around an ally within 30ft of you of your choice. The ally who has the green light swirl around them gets advantage on the next attack roll, the next saving throw and the next D20 test they make.
- Chords C, D, G. The banjo creates swirling red light, which wraps itself around an enemy within 30ft of you of your choice. The enemy who has the red light swirl around them has disadvantage on the next attack roll and saving throw they make.
- Chords A, C, E, G. The banjo creates swirling purple light, which explodes around a 50ft radius area originating from you (a 100ft sphere with you in the centre). Any allies in the area reagin 1d8 + (primary ability modifier, if multiple pick one) Hit Points, whilst any enemies/hostile creatures take 1d8 + (primary ability modifier, if multiple pick one) Force damage, ignoring resistance and immunity.
Each of these Chord choices requires a Magic Action to use, or replace an attack if you have an ability to allow you to make multiple attacks. Each Chord choice has 3 charges per day, regaining 1d3 uses at dawn per Chord choice.
Eg.; A Monk proficient with a Musical Instrument uses a Banjo of Time and Space Chord A, C, E, G for the third time today. Because he is a level 7 monk, he can use this as an attack option and then makes another attack, using his spear or dagger. After his long rest, the player rolls a d3, rolling a 2. He therefore regains 2 uses of his Chord A, C, E, G. The Monk had also used Chord A, B, F once that day. The player rolls another d3 for that Chord, rolling a 3. Because he only used 1 usage of Chord A, B, F, he only regains one usage for it and loses the other two.
Notes: character proficient with a Musical Instrument.
Comments