Weapon (club), unknown rarity

Pulsing with some arcane power tying the user to some creature...

 

Tiny beast, unaligned


Armor Class12
Hit Points 25 (2d4)
Speed 40 ft., climb 40 ft.


Str DEX CON INT WIS CHA
5 (-3) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 7 (-2)

Skills Acrobatics+4, Sleight of Hand +4, Stealth +4
Proficiency bonus +2
Senses passive Perception 11
Languages —
Challenge 0 (10 XP)


ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Throw Dung. Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: 1 bludgeoning damage.

Cantrip. Firebolt You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage.

BONUS ACTIONS

Nimble Escape. The monkey takes the Disengage or Hide action.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Psychic, Light, Slow

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