Attacks from this weapon are considered magical, bypassing resistances and immunities to non-magical slashing damage.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend with it, that creature takes an extra 1d8 radiant damage and must succeed on a DC 15 strength saving throw or be knocked prone.
While attuned to this weapon, you gain a +1 bonus to AC.
You and all allies within 5 feet of you gain a +1 bonus to all saving throws.
You gain the ability to cast Healing Word at 3rd level once per long rest.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Radiant, Bonus: Saving Throws, Aasimar who carries the blood of the [REDACTED], Damage, Combat, Warding, Versatile, Sap