Appearance:
A hand-carved wooden dagger with Nordic-style runic engravings, the blade sharpened to a wicked edge and faintly stained with old, darkened blood. When drawn, the scent of crushed wildflowers and something faintly metallic lingers in the air.
• Ritual Offering. Once per long rest, if you reduce a creature to 0 hit points with this dagger, you can perform a 1-minute ritual to commune with nature. You may ask one question of the surrounding land or spirits (as Commune with Nature).
•Oath of the Cycle. If you willingly slay a creature as part of a ritual sacrifice, you gain temporary hit points equal to half that creature’s hit point maximum until the end of your next turn.
•Bloom of the Departed. Upon striking a killing blow, flowers briefly sprout from the wound before fading into nothingness.
*IMPORTANT VERY*
Full Set: Mayflower Ascension
Requires attunement to all three items simultaneously.
May Queen Ascension (Legendary Ability, once per long rest):
When you wear the Mayflower Crowned Vestments, wield the Harbinger’s Blossom Dagger, and don the Mayflower Crown all at once, you may invoke the power of the ancient cycle of life and death as an action. Upon doing so:
•You become a radiant beacon of nature’s power for 1 minute.
•You gain the following benefits during this time:
•Divine Presence: You emit bright light in a 30-foot radius and dim light for an additional 30 feet.
•Aura of Renewal: At the start of each of your turns, all friendly creatures within 30 feet regain hit points equal to your Charisma modifier (minimum 1).
•Fertile Influence: Your Charisma (Persuasion) and Wisdom (Insight) checks gain a +5 bonus.
•Command the Bloom: Once per turn, when you hit a creature with the Harbinger’s Blossom Dagger, you can cause spectral flowers to sprout from the wound. The target must succeed on a DC 17 Wisdom saving throw or be restrained as thick vines and blossoms entangle them until the start of your next turn.
•Cycle of Life and Death: If you are reduced to 0 hit points during this time, you automatically stabilize and regain 25 hit points instead (this effect does not stack with the vestments’ stabilization).
At the end of the minute, a wave of petals erupts in a 20-foot radius centered on you. Each hostile creature in that area must succeed on a DC 17 Constitution saving throw or be stunned until the end of their next turn.
⸻
Flavor Notes:
The air thickens with the scent of wildflowers and damp earth. Petals swirl, radiant and ephemeral, as you ascend into the embodiment of nature’s duality—beautiful yet deadly, nurturing yet merciless.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Psychic, Damage: Piercing, the unity of nature joins with you like a warm enlightened feeling, Finesse, Light, Thrown, Nick
Comments