Forged by the masterful artificer Toblin Stonefist and imbued with the raw strength and unwavering resolve of the legendary warrior Baltok Greywind, The Banesword is a weapon of unparalleled power, humming with suppressed energy. It gleams with an inner light, a testament to the heroic sacrifice that bound a soul to its very core.
Magical Weapon: You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
Radiant Strike: On a successful hit, The Banesword deals an additional 3d8 radiant damage. The total damage dealt is 1d8+2 (slashing) +3d8 (radiant) +Strength/Dexterity Modifier+2.
Arcane Design: The Banesword intuitively adapts to its wielder. When you attune to this weapon, it morphs its properties to best suit your primary attack modifier. It can effectively use your Strength modifier (for barbarians, fighters, etc.), Dexterity modifier (for rogues, rangers, etc.), or Intelligence/Charisma modifier (for spellcasters) for both its attack and damage rolls, whichever is highest for you. This allows any wielder to unlock its full martial potential.
Unyielding WIll: On a successful strike, the wielder may cast *Unyielding Will*. This spell is absolute; it cannot fail and cannot be countered or blocked by any action, reaction, or
ability from another creature. This unparalleled power comes at a tremendous cost, reflecting the immense energy required to truly shape reality as Alwyn Veneril once did to banish the Void King.
If wearing Stonefist: If you are simultaneously attuned to and wearing Stonefist when you cast Unyielding WIll, you have a 50% chance of suffering a permanent 20 HP reduction to your maximum hit points. To determine this, you may flip a coin (Heads: no reduction, Tails: 20 HP reduction) or roll a d20 (10 or higher: no reduction, 9 or lower: 20 HP reduction).
If NOT wearing Stonefist: If you cast Unyielding WIll while not wearing Stonefist, you must succeed on a DC 20 Constitution saving throw.
o On a successful save, you take a permanent 20 HP reduction to your maximum hit points.
o On a failed save, you take 200 necrotic damage. Your body is instantly reduced to cinders, and you cannot be revived by any means, short of a true resurrection or WIll spell cast by another entity (if permissible by the GM).
Irreversible Cost: Regardless of whether you succeed or fail in the above checks, if you survive casting Unyielding WIll, you may never cast the WIll spell again in any capacity (whether through spellcasting, a scroll, or any other magical item). The fabric of your being is irrevocably altered by channeling such raw power.
Unyielding WIll does not consume a spell slot.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: After attuning for one hour, the wielder harnesses the power of the sword. The wielder's will intrinsically linked to it., Versatile, Sap
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