You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Wyrmkins Bane (Requires Attunement).
The Dagger has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the dagger. If the attack hits, the dagger unleashes a thunderclap audible out to 300 feet. The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of your next turn the target also takes 1d4 thunder damage. The dagger regains 1d4 + 1 expended charges daily at dawn. The dagger returns to your hand at the end of the attack.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Stunned, Dragonborn, Damage, Buff, Combat, Finesse, Light, Thrown, Nick
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
10/27/2019 7:35:31 PM
|
10
|
0
|
1
|
Coming Soon
|
|
10/27/2019 7:56:04 PM
|
17
|
0
|
--
|
Coming Soon
|
|
10/28/2019 8:06:24 AM
|
11
|
0
|
--
|
Coming Soon
|
Comments