Weapon (light hammer), rare (requires attunement by a by a Sorcerer or Paladin)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Forged in the volcanic furnaces of the Firehide Clan, Ashrend is a rounded, mallet-shaped throwing hammer of dark oak and tanned leather strapping, crowned with a solid iron head that glows faintly with inner fire. Runes etched into its surface flicker like molten cracks, responding to its wielder’s will. The weapon returns instantly to the wielder’s hand after being thrown, trailing embers in its wake.

Special Abilities:
• Flame-Touched: +1d6 fire damage on a hit.
• Returning: Returns to your hand after a thrown attack.
• Molten Rune Strike (Recharge 5–6): Bonus action to deal +1d8 (instead of 1d6) fire damage until the end of your turn.
• Somatic Rune Casting: While wielding Ashrend, increase damage by +2 for the next round, after casting a fire damage spell.

Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Fire, Damage: Fire, by a Sorcerer or Paladin, Damage, Combat, Light, Thrown, Nick

Item Tags: Damage Combat

Torvin_Duranthald

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