You have a +1 bonus to attack and damage rolls made with this magic weapon.
The drill scores a critical hit on a roll of 19 and 20
(Bonus Action) Planar Excavation.
You crank the drill and tear open a rift to a random Elemental Plane. Teleport up to 30 feet to an unoccupied space you can see. After teleporting, an effect occurs based on the plane you traveled through.
Planar Table
| d4 | Plane | Effect |
|---|---|---|
| 1 | Plane of Water | A surge of pressurized water bursts out. All creatures within 5 ft of your destination must make a STR save (DC = 8 + prof + CHA/STR mod) or be pushed 10 feet and knocked prone. The area becomes difficult terrain until the start of your next turn. |
| 2 | Plane of Air | You emerge in a violent gust. Gain fly speed 30 ft until the end of your turn. All ranged weapon attacks you make before then have advantage. |
| 3 | Plane of Fire | A burst of flame scorches outward. All creatures within 5 ft of your destination take 2d6 fire Damage (DEX save for half). Flammable objects ignite. |
| 4 | Plane of Earth | Shards of stone and dust erupt. You gain half cover until the start of your next turn, and the next attack that hist you deals 1d6 less damage. |
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, "Looking down at this hand drill fills you with the feeling of freedom" , Damage, Combat, Finesse, Light, Thrown, Nick
Comments