Armor (plate), legendary (requires attunement by a Someone with proficiency in heavy armor)

The first person to touch this automatically attunes to it.

Cursed-when a creature attunes to this it becomes cursed, while cursed, the creatures wisdom decreases by 1d4+1

Magic Armor. This is +2 plate

Bronze Plating. While attuned you have resistance to fire damage

Conductivity. While attuned you can deal an additional 1d8 lighting damage when you hit with a melee weapon attack,

Hyper Beam. While attuned to this armor you may, once per long rest, use your action to unleash a beam of pure energy in a 120 foot line. Each creature in the line must make a constitution saving throw (DC 8+Your Charisma Modifier+Your Proficiency bonus) or take 5d10+40 force damage. Half damage on a success. If you use this action again before the completion of a long rest, you will take damage equal to the damage roll of the hyper beam. Once per hyper beam, you may spend a spell slot to reduce the damage dealt to yourself by 10 times the level of the spell slot.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Fire, Damage: Lightning, Bonus: Armor Class, Damage: Force, Hyper beam requires a charge to be used, Someone with proficiency in heavy armor, Damage, Str. 15 Required, Stealth Disadvantage

Previous Versions

Name Date Modified Views Adds Version Actions
11/29/2022 11:55:10 PM
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12/21/2022 7:46:40 PM
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8/14/2025 1:54:12 AM
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Item Tags: Damage

ZeMightyMouse

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