Wondrous Item, legendary (requires attunement by a Spellcaster)
This amulet has 6 charges and are regained at dawn. While wearing the amulet these charges can be expended for the following:
- Expend 1 charge: You can use a magic action, bonus action or your reaction to deafen yourself only hearing any number of targets you want to hear if any that are within 30 feet of you and yourself if you chose to when activating the amulet. For the reaction you must roll a DC 15 sleight of hand check to activate the amulet on time. This effect only last 1 hour.
- Expend 1 charge: As a magic action. Deafen a target that can hear you within 60 feet. Target must pass a Wisdom saving throw using your spell save DC or be deafened for 1 minute. A creature deafened by this effect can hear only your voice if you choose to.
- Expend 1 charge: As a magic action. You can target one creature you can see within 120 feet and hear anything they can hear for 10 minutes (this is considered divination or a magical scrying sensor). Or you can choose a word and in a 300 feet radius from you, hear clearly when that word is mentioned and from what direction for 10 minutes.
- Expend 2 charges: As a bonus action. The amulet opens up and releases a loud noise. Any creature within 60 feet of you that can hear this noise must maks a Wisdom save using your spell save DC or take 6d8 psychic damage or half on a save.
- Expend all 6 charges: As a magic action. Target a creature that can hear and understand you within 60 feet and is large or smaller. It must make a Charisma saving throw using your spell save DC or be sucked into the amulet. A creature inside the amulet remains in a spectral form not requiring any food, water or sleep and is deafened and mute. They are in a dark endless void still able to move and take actions. You can use an action to hold the amulet and concentrate to speak to the creature only hearing your voice and hearing the creature if you chose to. While a creature is in the amulet your max charge is reduce to 2. The creature is released when you take a magic action to speak the command, target makes a save after 8 hours which they attempt every 8 hours, or if the amulet is destroyed through rare means. They could also escape through magical means as long as it doesn’t involve verbal components. Once the target is freed they are in a spectral form immune to all damage except force damage, cannot hurt itself or others and has incorporeal movement until they materialize. They have a minute to choose a spot to materialize. A creature can willingly fail the save to enter the amulet. If your attunement breaks the save DC for this amulet will be 10 till a creature attunes to this amulet again once again using their spell save DC.
All charges require a Verbal component.
Notes: Max charges is reduced to 2 if a creature is inside the amulet. , Spellcaster
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