At first glance, it’s just a slightly frayed shoulder bag with a faint smell of incense, tea, and possibly noodles. The inside is a small extradimensional space that can hold up to 20 pounds of gear without increasing its weight (the bag itself weighs only 2 pounds).
Special Property – “You Know What Would Be Handy Right Now?”
Once per long rest, as an action, you can reach inside and pull out one random but vaguely useful item from the Bag of Questionable Necessities Table below.
The item:
-
Must fit within the bag’s space (no siege weapons or live things).
-
Is exactly what you need to solve a problem in a slightly silly way.
-
Vanishes after 1 hour, or immediately if sold or traded.
🎲 d12 Bag of Questionable Necessities Table
-
A perfectly hot cup of tea that restores 1d4 temporary HP.
-
A 10-foot coil of rope tied in an unnecessarily elaborate knot.
-
A small wind chime that wards off one very minor nuisance (mosquitoes, bad smells, background noise) for 10 minutes.
-
A fist-sized polished rock that gives advantage on one Strength (Athletics) check before disappearing.
-
A single fresh dumpling — eating it gives +2 to your next initiative roll.
-
A folding fan that creates a gentle 10-foot gust of wind.
-
A fistful of caltrops shaped like tiny cats.
-
A silk ribbon that can magically hold up to 100 pounds if tied properly.
-
A tiny paper parasol that blocks the next harmful magical effect targeting you (once).
-
A small gong that, when struck, causes one nearby creature to involuntarily pause mid-action for 1 second.
-
A hand-sized mirror that shows you what you hope to see behind you.
-
A packet of mysterious seasoning that, when sprinkled on food, makes the eater believe it’s the best thing they’ve ever had (no actual effect beyond morale).
Comments