This blackened suit of barbed armour is covered in cruel spikes. It was once worn by Kirk, the Knight of Thorns, who made his name by cutting his foes apart in the name of his dear lady.
Spiked Plating: While wearing this armour, any creature that hits you with a melee attack, while within 5 feet of you, takes 1d4 piercing damage.
Barbed Movement: If you move at least 10 feet straight towards a creature and hit them with a melee attack on the same turn, you deal an extra d4 piercing damage, as the spikes tear into them.
Cursed Item: Removing the armour, once attuned, requires a remove curse spell. Whilst worn, you have disadvantage on Stealth checks, due to the scraping and clattering of the barbs.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Damage: Piercing, Must attune over 1 hour., Stealth Disadvantage
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