Armor (plate), rare

This suit of armor is made of banesteel, a magical allow of steel only found in Avernus, the first of the Nine Hells. It is both lighter and harder than regular steel, and is infused with the rage and hate of its origin plane. 

Charges

This item has six charges, which can be used in the following ways:

  • You may expend one charge while wearing this armor to cause any Critical Hit against you to become a normal hit, no action required.
  • You may expend one charge while wearing this armor as a reaction to reduce any fire damage you take by 10.
  • You may expend two charges while wearing this armor to, as a reaction whenever you are hit, cast hellish rebuke at first level, Spell Save DC 13.

Whenever mending is cast on this armor or whenever one hour is spent repairing this armor using Smith's Tools, the armor regains one charge.

Infernal Anger

Due to the rage and hate that suffuses this armor, whoever is wearing it feels guided in their movements. This armor counts as Medium Armor for the purposes of Proficiency and Rage, and one only needs a Strength Score of 11 to wear this armor without impediment.

However, this hellish anger is also sometimes blinding. Whenever you cast a spell, roll a twenty-sided die. On a 1, the spell fails, as your focus breaks. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Damage, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2025 9:44:54 PM
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Item Tags: Damage Combat Warding

The_Fighting_Chance

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