Weapon (whip), rare

The infernal metal of this hilt is attached to a spool of primordial fire when activated, that threatens to incinerate everything it touches with hellish flame. It requires a strong and sturdy weapon hand to wield the raging flame effectively.

This was originally intended to be wielded by a Huge creature. Creatures that are Large or smaller with a Strength score of 16 or more will suffer no penalty when using this item.

Whenever you attack with this weapon, if you have a Strength score of less than 16, you will cause allies in range of this strike to make a Dexterity saving throw. The DC is set at the attack roll you make.

The weapon will deal 3d6 Fire damage to all allies that fail this Dexterity saving throw. You do not make a Dexterity saving throw as you will always take this damage.

Whenever you deal damage with this weapon to your target, you deal an additional 3d6 Fire damage to your target.

Additionally, whenever this weapon deals damage to a creature, the target must succeed on a Strength saving throw. The DC is set at your character's Athletics score. If the target fails the DC, they are pulled up to 10 feet toward you.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Fire, Damage: Melee Weapon Attacks, Damage, Combat, Finesse, Reach, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
8/19/2025 3:45:29 PM
3
1
5e
Coming Soon

Item Tags: Damage Combat

Impface

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