Armor (light, medium, or heavy), legendary (requires attunement by a wearing the armor for 1 hour)
  • Armor (plate), Legendary

    • Type: Heavy Armor

    • AC: 18

    • Requires Attunement: Yes

    • Resistance: Necrotic, Cold, and Psychic damage

    • Weight: 65 lbs

    • Crafting Cost: 2,000 gp + 60 days + 40–60 adult dragon scales + steel framework

    • Cost to Sell (worn): 1,000 gp

    • Market Value (crafted): 2,750 gp

    • Strength Requirement: 15

    • Stealth: Disadvantage

    Traits:

    • Entropic Reprisal (3/long rests): When hit, attacker makes Con save (DC 17). Fail = 4d6 necrotic + weakened + frightened until end of next turn; success = half damage, no weaken.

    • Aura of Entropy: Within 10 ft., mundane food/drink spoil in 24 hrs, natural fires burn half as bright, plants growth suppressed, undead aware of presence.

    • Aquatic Adaptation: Swim speed + water breathing.

    • Psionic Surge: Once per long rest, cast Bane or Mind Spike without components.

    Description / Flavor:
    Broad, golden adult dragon scales riveted to reinforced steel, radiating majesty and necrotic resilience. A pinnacle of mortal smithing fused with draconic essence.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Necrotic, Resistance: Cold, Resistance: Psychic, wearing the armor for 1 hour, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

DragonHarvester

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