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Armor (plate), Legendary
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Type: Heavy Armor
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AC: 18
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Requires Attunement: Yes
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Resistance: Necrotic, Cold, and Psychic damage
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Weight: 65 lbs
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Crafting Cost: 2,000 gp + 60 days + 40–60 adult dragon scales + steel framework
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Cost to Sell (worn): 1,000 gp
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Market Value (crafted): 2,750 gp
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Strength Requirement: 15
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Stealth: Disadvantage
Traits:
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Entropic Reprisal (3/long rests): When hit, attacker makes Con save (DC 17). Fail = 4d6 necrotic + weakened + frightened until end of next turn; success = half damage, no weaken.
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Aura of Entropy: Within 10 ft., mundane food/drink spoil in 24 hrs, natural fires burn half as bright, plants growth suppressed, undead aware of presence.
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Aquatic Adaptation: Swim speed + water breathing.
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Psionic Surge: Once per long rest, cast Bane or Mind Spike without components.
Description / Flavor:
Broad, golden adult dragon scales riveted to reinforced steel, radiating majesty and necrotic resilience. A pinnacle of mortal smithing fused with draconic essence. -
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Resistance: Necrotic, Resistance: Cold, Resistance: Psychic, wearing the armor for 1 hour, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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