Armor (plate), Legendary
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Type: Heavy Armor
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AC: 18 (like normal plate, no Dex)
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Requires Attunement: Yes
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Resistance: Necrotic, Cold, and Psychic damage
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Weight: 70 lbs
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Crafting Cost: 3,000 gp + 90 days + 50–80 ancient dragon scales + steel framework
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Cost to Sell (worn): 1,500 gp
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Market Value (crafted): 6,000 gp
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Strength Requirement: 18
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Stealth: Disadvantage
Traits:
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Entropic Reprisal (3/long rests): When hit, attacker makes Con save (DC 18). Fail = 5d6 necrotic + weakened + frightened until end of next turn; success = half damage, no weaken.
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Aura of Entropy: Within 15 ft., mundane food/drink spoil in 24 hours, natural fires burn half as bright, plant growth suppressed, undead and aberrations sense your presence.
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Aquatic Adaptation: Swim speed + water breathing.
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Psionic Glimmer / Surge: Once per long rest, you may cast Bane or Mind Spike (spell save DC 17) without components.
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Ancient Presence: Advantage on Intimidation against all humanoids; Persuasion disadvantage now applies to all non-allied creatures.
Description / Flavor:
Massive, crystallized golden scales from an ancient Topaz Dragon fused with high-quality steel. Radiates overwhelming draconic power and necrotic energy; a living aura of decay clings to it.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Resistance: Necrotic, Resistance: Cold, Resistance: Psychic, wearing the armor for 2 hours, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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