Armor (light, medium, or heavy), legendary (requires attunement by a wearing the armor for 2 hours)

Armor (plate), Legendary

  • Type: Heavy Armor

  • AC: 18 (like normal plate, no Dex)

  • Requires Attunement: Yes

  • Resistance: Necrotic, Cold, and Psychic damage

  • Weight: 70 lbs

  • Crafting Cost: 3,000 gp + 90 days + 50–80 ancient dragon scales + steel framework

  • Cost to Sell (worn): 1,500 gp

  • Market Value (crafted): 6,000 gp

  • Strength Requirement: 18

  • Stealth: Disadvantage

Traits:

  • Entropic Reprisal (3/long rests): When hit, attacker makes Con save (DC 18). Fail = 5d6 necrotic + weakened + frightened until end of next turn; success = half damage, no weaken.

  • Aura of Entropy: Within 15 ft., mundane food/drink spoil in 24 hours, natural fires burn half as bright, plant growth suppressed, undead and aberrations sense your presence.

  • Aquatic Adaptation: Swim speed + water breathing.

  • Psionic Glimmer / Surge: Once per long rest, you may cast Bane or Mind Spike (spell save DC 17) without components.

  • Ancient Presence: Advantage on Intimidation against all humanoids; Persuasion disadvantage now applies to all non-allied creatures.

Description / Flavor:
Massive, crystallized golden scales from an ancient Topaz Dragon fused with high-quality steel. Radiates overwhelming draconic power and necrotic energy; a living aura of decay clings to it.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Necrotic, Resistance: Cold, Resistance: Psychic, wearing the armor for 2 hours, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

DragonHarvester

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