Ring, uncommon

A small ring with an embedded gemstone.

This ring has an number of charges equal to your proficiency bonus. A charge can be extended can only be expended once per turn. All charges return at the beginning of a new dawn. 

This ring will randomly have one of the following three gemstone's in it. Roll a d4 to decide it.

1: Yellow. A charge can be expended to induce paralysis on the wearer for 30 seconds. There is no saving throw for this.

2: Green. A charge can be expended to induce poison on the wearer for 30 seconds. There is no saving throw for this.

3: Orange. A charge can be expended to induce stunned on the wearer for 30 seconds. There is no saving throw for this.

4: Reroll.

 

Notes: Poisoned, Paralyzed, Stunned

TheCopperGiant

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