A small ring with an embedded gemstone.
This ring has an number of charges equal to your proficiency bonus. A charge can be extended can only be expended once per turn. All charges return at the beginning of a new dawn.
This ring will randomly have one of the following three gemstone's in it. Roll a d4 to decide it.
1: Yellow. A charge can be expended to induce paralysis on the wearer for 30 seconds. There is no saving throw for this.
2: Green. A charge can be expended to induce poison on the wearer for 30 seconds. There is no saving throw for this.
3: Orange. A charge can be expended to induce stunned on the wearer for 30 seconds. There is no saving throw for this.
4: Reroll.
Notes: Poisoned, Paralyzed, Stunned
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