A bag of Random Drugs with 20 charges to it, when a Change is used a percentile dice must be rolled for the below table.
#1 Mirthmoss Paste You burst into uncontrollable laughter for 1d4 rounds. For the next hour, everything funny glows faint pink.
#2 Voidkiss Crystals For 10 minutes, you hear the inner monologues of nearby people, animals, and furniture. Furniture usually just screams.
#3 Glazebloom Leaf For 1 hour, food tastes like your fondest memory, your voice is echoey and regal, and clouds visibly form above people’s heads to reflect their moods.
#4 Flickersap For 1 hour, every time you blink, your surroundings change color and style (8-bit, noir, watercolor, etc.). You can interact with imaginary "filter overlays."
#5 Prismwine Drops For 30 minutes, you're convinced you’re royalty and all nearby objects refer to you as “Your Grace.” Doors bow when opened.
#6 Wyrdcoil Dust Your voice becomes a powerful narrator for 1 hour. You automatically narrate your own actions in dramatic third-person, and others may hear theme music.
#7 Ashspike Resin For 10 minutes, you can walk up walls and ceilings as if gravity doesn't apply—but you must narrate your movement like a dance routine.
#8 Glassclaw Powder You swap appearances with the nearest creature of similar size (illusion only) for 1 hour. You can even “mirror” them like a mime if you want.
#9 Chimeric Dew For 1 hour, you can see invisible creatures—whether or not they’re really there. They may want to talk, dance, or tell riddles.
#10: The Gummy Warp (3-inch Technicolor Gummy Bear) For 1 hour, the user can alter themselves or their environment at will in small, surreal ways—like growing bunny ears, changing gravity in a 10-ft radius, or making walls melt like cheese. Changes are never harmful and always revert when the hour ends. Minor reality warping, but the tone stays playful: talking flowers, raining fruit juice, your arms might turn into taffy temporarily.
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