Created from Bark of the Great Tree and Metal from beyond the stars, and Molded from the fires of Toln Forge of Midjorn this Glaive was gifted to the Tree guardians by the Smith's League of Midjorn to commemorate the ascension to grandmaster by Azari The Iron, Who was slain before his ceremony. Now. This glaive serves as a symbol for those who reach the ranks of grandmaster. Serving eternally to the guardianship of the great tree.
While wielding this Glaive you gain the benefits of the Sentinel Feat, in addition, when you speak the command word as a bonus action, the Glaive erupts in magical aura, dealing an extra 6d6 Force damage on a successful hit.
This weapon also comes with 4 charges that restore upon a long rest.
Iron-heart (1 Charge) - If the command word has been spoken and you rage on your next turn you become encased in enchanted iron skin. increasing your AC by +7 for the next 3 turns, while this ability is active any hostile creature within 30 ft gains advantage when attacking you and disadvantage when attacking any other creature. Your movement speed drops to 0 and you cannot disengage.
Pure-heart ( 2 Charges) - As an action, you spend 2 charges and sacrifice a portion of your HP to summon a field of goodberries. You summon 1 goodberry for every 5 hp you sacrifice. This lasts until the end of your next turn. When it ends, The amount of goodberries eaten by allied creatures is restored to you as temporary HP.
Wrath-heart (3 charges) - As an action, you spend 3 charges to create a dome around you and any creature within melee range. While encased in the dome. You gain advantage on attack rolls against the creature, if you are already raging, you gain +10 to the damage. Your or the creature cannot be attacked or healed from outside of the dome and none can enter with you. When this effect ends, You may disengage as a free action if you are considered wounded or bloodied.
Eclipse ( 4 charges) - As an action, spend 4 charges to summon the Eclipse. Upon doing this, reduce your own HP to 1 hit point and choose 5 creatures within 30 ft of you. For the duration, these creatures are blinded and silenced. You and 2 allies of your choice gain advantage on Attack rolls and Saving throws against them, in addition to this, the hostile creatures receive double damage from an element of your choice. This effect ends at the start of your next turn and you fall unconscious with 2 failures on the board.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Heavy, Reach, Two-Handed, Graze
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