Weapon (warhammer), very rare

You gain a + 1 bonus to attack and damage rolls made with this magic weapon, and its critical hit threshold is reduced by 1. In addition, this weapon deals an extra 1d4 Necrotic damage on a hit. 
Astral Flicker. Whenever you take damage, you reduce that damage by an amount equal to the modifier you use for attack and damage rolls with this weapon. 
Fade Out. Whenever you miss an attack with this weapon, roll a d100. On a 10 or lower, you are teleported to the Astral Plane until the start of your next turn. If you roll a 1 on an attack roll with this weapon, you are immediately teleported to the Astral Plane until the start of your next turn. 
Binding Boon. If you make this weapon your Pact Weapon, Hex Weapon, or bind it with War Bond, you gain the following additional effects.

  • While holding this weapon, you gain a +1 bonus to spell attack rolls and your spell save DC. 
  • While holding this weapon, anytime you force a creature to move from its space, it is pushed an additional 10 feet in the direction you chose. 

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Melee Weapon Attacks, Damage: Melee Weapon Attacks, Enable Feature: Enable Pact Weapon, Bonus: Melee Spell Attacks, Bonus: Ranged Spell Attacks, Damage: Necrotic, Bonus: Spell Save DC, Enable Feature: Enable Hex Weapon, Versatile, Push

SilverDragon99

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