Weapon (battleaxe), very rare (requires attunement)

Use your initiative roll also as a Charisma Check

for a 19 or 20 your axe takes on its true form of the Axe of Duality -  the axe grants you the benefits of having both forms one for each hand granting you a d8 roll for both weapons on all attacks this turn. Additionally as a bonus action you can make an additional attack dealing 1 damage on a hit and granting you an additional roll of a d8 on both the Axe of Kindness and Axe of Miss fortune. When the axe of Miss fortune is utilized in the axe of duality form you may choose your target for the miss fortune to occur too (within 30 feet of you).

For a roll of 10-18 Axe of Kindness - This axe grants you the bonus added of holding a shield in your hand (if you are already holding a shield it will grant +1 ac). On a hit roll 1d8 and on the roll you gain the following benefit:

1 - You learn all vulnerabilities of the creature hit

2 - You learn all resistances of the creature hit

3 - You gain advantage on your next saving throw 

4 - The target looses a legendary action point

5 - Targets next attack is at disadvantage

6 - You heal half the damage done by the axe damage for this hit.

7 - One ally within 20 ft of you that you can see heals for 4d6+4 (not including yourself)

8 - Choose whichever one you would like

 

On a roll of 1-9 utilize the Axe of Miss Fortune - This axe grants a +5 to hit and damage upon a hit but you must roll a d8 to determine the additional effects:

1 - every effect of 2-8 take place

2 - damage dealt is reduced by 1d10

3 - to hit is reduced by 5 if you miss due to this effect you take 10 slashing damage

4 - Deal an additional 2d4 psychic damage

5 - gain vulnerability to Psychic damage for 1 round

6 -  Heal your target for the weapon damage + strength modifier (this includes the +5 due to the effects of the axe of Miss fortune)

7 - Double any additional damage you would do on this hit (excluding axe damage or strength additive)

8 - May choose the result except for 1

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Versatile, Topple

Previous Versions

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8/23/2025 3:40:24 PM
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Ultron0311

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