This dagger is fitted with an aquamarine crystal engraved into its pommel, with smaller slivers in its blade. You have a +1 bonus to attack and damage rolls made with this magic weapon.
The dagger has 10 charges and regains 1d6 + 4 charges daily at dawn. As a bonus action, you can can expend a charge to activate the magic within the aquamarine crystal, transforming the weapon into a rapier with magical blue crystals for 1 minute. While in this form, the weapon deals force damage as opposed to slashing damage and deals an additional 1d6 force damage on a hit.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Force, Replace Damage Type: Force, Requires Attunement, Damage, Combat, Finesse, Vex
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