Weapon (dagger), rare (requires attunement by a Requires Attunement)

This dagger is fitted with an aquamarine crystal engraved into its pommel, with smaller slivers in its blade. You have a +1 bonus to attack and damage rolls made with this magic weapon.

The dagger has 10 charges and regains 1d6 + 4 charges daily at dawn. As a bonus action, you can can expend a charge to activate the magic within the aquamarine crystal, transforming the weapon into a rapier with magical blue crystals for 1 minute. While in this form, the weapon deals force damage as opposed to slashing damage and deals an additional 1d6 force damage on a hit.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Requires Attunement, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

SnailQueenAimee

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