The blade glows with faint embers when drawn, and when the wielder is wounded and desperate, it erupts in an all-consuming slash of fire.
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Magic Weapon: Grants a +1 bonus to attack and damage rolls. On each attack you also deal 1d4 fire damage.
Inferno Slash (2 times a day)
When your blood fuels the flame, the sword answers.
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Activation Condition: You can activate Inferno Slash only while below half your maximum hit points and only if you do not move on your turn.
As part of the Attack action, you unleash a 15-foot-wide fiery arc in front of you. All creatures in the slash’s range must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier).
On a failed save, they take normal weapon damage plus 6d6 fire damage. On a success, they take half as much fire damage and no weapon damage.
When triggered, the wielder’s wounds glow molten red as embers erupt from their skin. The sword ignites in a roaring blaze before exploding outward in a crescent of fire. After using Inferno Slash, faint trails of smoke continue to rise from the blade until the start of your next turn.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Versatile, Sap
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