Shield, uncommon (requires attunement by a druid, ranger, or paladin of nature)
This shield is formed of overlapping slabs of living bark that shift and regrow when damaged.
Armor Class: While wielding this shield, you gain a +2 bonus to AC.
Regenerative Bark: When you take damage from a melee attack, the shield regrows and you gain temporary hit points equal to your proficiency bonus. This can occur once per short or long rest.
Verdant Bond: If you fall unconscious while holding the shield, its bark hardens, giving you resistance to bludgeoning, piercing, and slashing damage until the start of your next turn.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
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