While wearing this armor, you gain a +1 bonus to Armor Class.
Curse. Once you don this cursed armor, you can’t doff it unless you are targeted by a Remove Curse spell or similar magic.
Shadow extraction. You have gained the ability to use powerful necromancy. You can now extract the shadows of creatures that have been slain. You cannot extract shadows from creatures that have been slain more than 3 days past. You cannot extract the shadows of creatures with a challenge rating higher than your level. The maximum number of shadows that you can extract is equal to your charisma modifier + your proficiency bonus. When extracting a shadow, you can us an action to approach the corpse and command it to arise. You get three tries per corpse. When commanding it to arise, make a charisma check with the DC set by the creature's challenge rating + the creature's charisma score or wisdom score, whichever is higher, - your proficiency bonus. You are considered proficient in this check. On a success, the creature arises as a a shadow on your next turn. A creature that has legendary resistance(s) can use them to resist the extraction. A creature can also choose not to resist the call, causing an auomatic success on the extraction check. The creature's statistics are the original statistics it had, with the shadow template applied. The shadow template is detailed at the end of the class description. At your DM's discretion, this feature may not work on undead.
Extracted shadows, when not being used, reside within the user's shadow. The user can also command the shadows to reside within the shadows of other creatures that are friendly towards the user. Shadows are unable to speak unless their challenge rating is 15 or greater, however most can communicate to an extent using grunts and gestures. Players and adventurers can also be made into shadows, in which case instead of challenge rating you would use their level for any checks and effects.
At level 7, the maximum number of shadows that you can summon is equal to your charisma modifier + double your proficiency bonus.
Domain of Monarch. At level 9, your mastery over your necromancy has improved. Shadows that you control within 30 feet of you gain 10 temporary hitpoints, a +1 bonus to attack rolls, and a +1 bonus to armor class.
At 20th level, the radius of your domain extends 60 feet, and your shadows gain an additional +1 bonus to attack rolls and another 15 temporary hitpoints.
Shadow exchange. At 18th level, you have learned how to exchange your location with the location of one of your shadows. As an action, you can teleport to the location of one of your shadows, and the shadow teleports to your former location. You can use this feature once per long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Combat, Warding, Str. 15 Required, Stealth Disadvantage