You have a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon has three charges that return upon a long rest.
The staff has two potential affects, though only one may be used per turn.
Firstly, the user can utilise one of the charges to add an additional 1d6 of lightning damage to a successful melee attack with this weapon.
Alternatively, the user can expend two charges to cast Lightning bolt at third level.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, User must meditate with item for 30 minutes, Damage, Combat, Versatile, Topple
Comments