Weapon (longsword), very rare (requires attunement)

This slender, elegant sword shimmers with an otherworldly charm. Its hilt is wrapped in velvet-like black leather, and the blade itself hums softly, as though whispering compliments.

This sword is a magical +2 to attack and damage roles and while attuned, your Charisma score increases by +4, to a maximum of 22.

  • While wielding this blade, you have advantage on Persuasion and Performance checks. You are also immune to being charmed, but you still need to role the saving throw. On a failure you take 3d4 physic damage and on a success you gain 3d4 temp hit points. 

  • Hostile creatures must make a Wisdom saving throw (DC = 8 + your proficiency + your Charisma modifier)when they first see you draw the blade. On a fail, they are Charmed by you until the start of your next turn.

    Once per turn when you hit a creature with the Allureblade, you may force them to make a Charisma saving throw. On a failure, they suffer disadvantage on their next attack roll as they hesitate, dazzled by you.

Irresistible Aura

3 times per long rest, as an action you can unleash the blade’s radiant charisma: All hostile creatures within 20 feet must succeed on a Wisdom saving throw or become Charmed for 1 minute. While charmed in this way, they will not willingly harm you, though allies can still shake them free. If a creature succeeds on the save, they are instead frightened of you until the end of your next turn, overwhelmed by your intimidating beauty.

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Buff, Social, Utility, Combat, Versatile, Sap

Item Tags: Damage Buff Social Utility Combat

FeVolmir

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