Weapon (greataxe), rare (requires attunement)

Shock Wave:

As damage is done with this weapon two purple runes within the axe head glow with increasing intensity as more damage is done. Once you have dealt 50 damage with the axe, you can use a bonus action to slam the axe in the ground causing a massive shock wave in a 15 foot radius from you. Any creature within that radius must make a strength save of 13, on a failed save the creature takes 2 d6 force damage and is knocked prone to the end of the radius. If a creature succeeds on the strength save it takes half damage and it does not get pushed by the shock wave. The runes loose their charge if the shock wave isn't used within a minuet of the last time the axe does damage. Once the shock wave is used the charge resets to 0.

Charge:

For every 25 damage the axe does with a full charge the range increases by 5 ft and an additional d6 is added to the force damage. 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Heavy, Two-Handed, Cleave

JakeCollins

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