Wondrous Item, very rare (requires attunement by a Shadow Sorcerer)

This magic item replaces a lost arm. While the prosthetic is attached, it functions identically to the arm it replaces. You can detach or reattach it as a Magic action, and it can’t be removed against your will while you are alive.  You gain a +1 bonus to spell attack rolls and a +2 bonus to Armor Class if you are wearing no armor and using no Shield. In addition, you ignore Half Cover when making a spell attack roll.  A wand sheath is held within your arm and imparts the following benefits:

  • The wand sheath can't be removed from you while you’re attuned to it.
  • You can insert a wand into the sheath as an action. The sheath can hold only one wand at a time.
  • You can retract or extend a wand from the sheath as a bonus action. While the wand is extended, you can use it as if you were holding it, but your hand remains free
  • Alternatly, the wand can be swapped for an integrated Dagger +1 also as a bonus action.

1/Day the Arm can absorb a spell targeting the wearer of 5th level or lower, negating any effect.  The absorbed spell increases the charges held in the arm by a number equal to spell slot used in the original casting. 

Regaining Charges. The wand regains 1d8 + 2 expended charges daily at dawn. 

 the arm can hold a maximum of 10 charges.  If the arm holds more than 10 charges at any time the wearer will take 1d8 fire dame per charge stored over 10, per round until the number of charges is reduced to 10 or below. 

You can expend 3 charges to cast shield

or expend 5 charges to cast [Tooltip Not Found]

Notes: Bonus: Sorcerer Spell Attacks, Bonus: Unarmored Armor Class, Melee Weapon Attack: Piercing, Shadow Sorcerer

Previous Versions

Name Date Modified Views Adds Version Actions
9/2/2025 1:39:52 AM
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Coming Soon
9/2/2025 3:14:06 AM
10
1
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Coming Soon
KravenDeath

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