Wondrous Item, rare (requires attunement by a creature proficient in Performance)

Once per long rest, whenever you kill a hostile creature while wearing this amulet, you can make a comedic remark relevant to the killed creature or how it died and invoke an audience with Hyrsam. If Hyrsam deems the remark sufficiently amusing, he provides a boon to you. In that case, roll on the Boons table below. However, if Hyrsam deems the remark low in quality, he smites you down with a curse. In that case, roll on the Curses table below.

Boons

d8 Boon
1 An aspect of Hyrsam's glee appears in within 60 ft. of you. The aspect has the statistics of a chaotic good flumph, but is considered a fey creature instead of an aberration. The aspect is friendly towards you, considering you an ally to be protected. The aspect disappears when it falls to 0 HP or if you end your attunement to this amulet.
2 You regain 3d4 + 3 hit points.
3 This amulet turns into a random common instrument of the bards to which you are instantly attuned to, regardless of your class. After 48 hours, it turns back into this amulet.
4 You are affected by the spell protection from evil and good for 1 hour.
5 You cast the spell conjure minor elementals, requiring no components, spell slots, or concentration.
6 4d10 gold pieces appear somewhere on your person (DM's choice).
7 You gain resistance to acid, cold, fire, lightning, or thunder damage for 48 hours (your choice).
8 The favor of Hyrsam turns out to be a fluke. You receive nothing.


Curses

d8 Curse
1 An aspect of Hyrsam's fury appears in within 60 ft. of you. The aspect has the statistics of a chaotic evil invisible stalker, but is considered a fey creature instead of an elemental. The aspect is hostile towards you, waiting until you're in dire straits to ambush you. The aspect disappears when either you or it reaches 0 HP.
2 You take 13 (3d6 + 3) psychic damage.
3 This amulet turns into a mimic. The mimic returns to this amulet when it falls to 0 HP or dies.
4 You are affected by the spell bestow curse (DC 15) for 1 hour. The third option is chosen.
5 You are affected by the spell bane, the saving throw of which you automatically fail, for 1 hour.
6 A jester's cap magically appears on your head, and remains there for 48 hours, after which it disappears. The cap can't be removed, destroyed, or otherwise tampered with. While you are wearing this cap, all creatures believe what you say to be false. Casting dispel magic on the cap causes it to explode, and you must succeed on a DC 15 Dexterity saving throw or take 18 (4d8) force damage.
7 You gain vulnerability to acid, cold, fire, lightning, or thunder damage for 48 hours (DM's choice).
8 Hyrsam shows a rare instance of mercy. You suffer nothing.


This large, 5 inch tall amulet is shaped like a satyr's head with a neutral expression. When Hyrsam's audience is invoked, the amulet's expression changes to reflect Hyrsam's opinion of the triggering remark.

Notes: creature proficient in Performance

Stardust_Strifer

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