You gain a +2 bonus to AC while wielding this shield.
**Soul Reservation (Greater).** When you reduce a creature to 0 hit points, the shield stores a fragment of its essence. You can hold up to 3 charges.
- Reaction: Expend a charge to reduce damage by 1d8.
- Bonus Action: Expend a charge to grant an ally within 10 ft. 1d8 temporary hit points.
**Scaled Wall.** You and allies within 5 ft. cannot be forcibly moved by nonmagical means.
**Sentience.** Chaotic Evil. Int 12, Wis 14, Cha 16. The shield murmurs in Abyssal, feeding off your victories.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Combat, Warding
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