Armor (shield), legendary (requires attunement)

You gain a +3 bonus to AC while wielding this shield.  

 

**Abyssal Endurance.** You have resistance to force damage.  

 

**Soul Reservation (Exarch).** When you reduce a creature to 0 hit points, the shield stores a fragment of its essence. You can hold up to 5 charges.  

 

- Reaction: Expend a charge to reduce damage by 2d8.  

- Bonus Action: Expend a charge to grant an ally within 30 ft. 2d8 temporary hit points.  

- Reaction: When an ally within 10 ft. would drop to 0 hit points, expend 2 charges to instead leave them at 1 hit point.  

 

**Scaled Bastion (Revised).** Once per long rest, if you are reduced to 0 hit points while holding the shield and you have at least 2 charges stored, you can expend them to remain at 1 hit point instead.  

 

**Dominant Sentience.** Chaotic Evil. Int 14, Wis 16, Cha 18. The shield whispers: *“Fall not, vessel. The Maw has not spent its ledger.”*

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Combat, Warding

Item Tags: Combat Warding

harleyschreib

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