Weapon (greatsword), unknown rarity (requires attunement by a One Accepted By Absolution)
Half of one of the 12 Divine weapons of Quatrion, its power now Split but granted new power, focusing on the absolution of those who have lost their way. This longsword possesses a radiant and calming energy that extends and envelops the wielder, granting them power over its authority. Though its power is now weakened, this weapon has the power to strengthen itself by absolving those deemed worthy.You have a +1 bonus to attack and damage rolls made with this magic weapon, When one-handing this Longsword this Weapon deals 2d6 slashing damage instead of 1d8 and it deals 2d8 when two-handed.
This weapon has 3 charges that you can use to activate the abilities of Absolution for every creature deemed worthy that you have absolved this weapon gains an amount of charges equal to half of the creature's level or CR this weapon regains all charges at Dawn.
 
Trial Of The Accused. As a bonus action, you can spend 1 charge and choose 1 creature within 30ft and mark it. Depending on the alignment of the creature marked, you gain a buff, and the target loses 1 AC from attacks from this weapon. Good- +1 Hit, Evil- +1 Damage, Neutral- +1AC, Chaotic- +10 Movement, Lawful- +10 Temp Max HP. These bonuses will increase as the sword grows.
 
Will Of Life. As a bonus action , you can spend any number of charges to heal a creature within 5 ft for 10HP per charge used. The amount of healing per charge will increase as the sword grows.
 
Judgement (Absolution). As you hit the target, you can expend any number of charges to deal an extra d10 Radiant damage. If this attack would kill a target, it is not killed; instead, it's dropped unconscious and healed for any excess damage you deal will be granted back to the target as HP restored,its alignment becomes Neutral, and it becomes Effectively Permanently Charmed by you. This effect ignores immunity to charm and unconscious, seeking advice from you once it awakens. This cannot be used on Constructs without A certain level of sentience.  
 
 
 
 
 
 
 
 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Ignore Weapon Property: Two-Handed, Ignore Weapon Property: Heavy, Weapon Property: Versatile, One Accepted By Absolution, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

TheDevilishGM

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