You gain a +2 bonus to attack and damage rolls made with this magic weapon.
This katana has 10 charges. When you hit with a melee attack using it, you can expend 4 of its charges to cast the disintegrate armor spell at 4th level as part of the attack. The sword regains 1d6+4 charges daily at dawn. If you expend the last charge, roll a D20. on a 1, the sword becomes a nonmagical katana.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Melee Attacks, Combat, Finesse, Light, Nick
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