Wondrous item (uncommon), Grind Eternal — requires no attunement; attune if you want the perk at the end
A heavy, faceted amber mug etched with infernal glyphs. When hot brew is inside, blue runes coil up in the steam like tiny sigils.
Sips (3/day). As an action or bonus action (your choice), take a sip and choose one recipe below. The mug regains all expended sips at dawn. You may also pay 1 Coffee Coin or log 3 undead kills to restore 1 sip.
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Espresso Surge (bonus action) — You gain +10 ft speed, ignore difficult terrain during your movement, and don’t provoke opportunity attacks until the end of this turn.
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Cold Brew Clarity (action) — If you’re a spellcaster, regain one expended 1st-level spell slot. If not, gain 1d4+1 temp HP and advantage on Concentration checks for 10 minutes.
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Steam Veil (action) — Exhale an aromatic cloud in a 10-ft radius centered on you; the area is lightly obscured for 1 minute (you can move it up to 10 ft as a bonus action). Creatures inside have advantage on Hide checks; the veil ends early if strong wind disperses it.
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Nightcap Ward (reaction) — When you or a creature within 10 ft takes necrotic or psychic damage, reduce that damage by 1d6, and that creature has advantage on saves vs fear until the end of its next turn.
The Jitters. If you use 2 or more sips before your next short rest, make a DC 12 Con save. On a failure, your hands shake: disadvantage on Sleight of Hand & Stealth checks for 10 minutes.
Baristopheles’ Mark (attunement perk). If you attune to the mug after making a deal at The Grind Eternal, once per long rest you can whisper “order up” to create one extra sip (above the 3/day cap).
Synergy – Cup of Eternal Brew. If a character also carries the Cup of Eternal Brew, you may spend 2 sips from the Mug to restore 1 charge on the Cup.
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