Wondrous Item, uncommon

Wondrous item (uncommon, consumable) — Grind Eternal

A deep-teal apothecary bottle with fern sprigs under a waxed cork. When uncapped, the cold brew exhales a drifting veil shaped like tiny animal silhouettes.

Doses. The bottle holds 2 doses. It refills to full at dawn if left overnight in The Grind’s ice drawer, or Baristopheles will top it up for 1 Coffee Coin (or proof of 3 undead).

Drink (bonus action): for 10 minutes you are wreathed in a soft, herbal veil of mist and leaf-scent. Choose one mode when you drink:

  • Veil of the Thicket — You gain advantage on Stealth checks, leave no tracks, and you can Hide when lightly obscured by foliage, smoke, steam, or dim light. Creatures relying on smell have disadvantage to detect you.

  • Veil Step (1/activation) — Once while the brew is active, as a bonus action, teleport up to 10 ft to a space you can see that’s in dim light, smoke/steam, or vegetation (no line-of-effect breaks; not through walls).

  • Beastwhisper — You can cast speak with animals once during the duration (no slot). In addition, as an action, target one beast CR 1/2 or lower within 30 ft that can see or smell you: WIS save DC 12 or it’s charmed by you for 1 minute (ends early if you or allies harm it).

Druid Synergy. If you drink this while in Wild Shape (or Wild Shape while it’s active), gain temporary HP = your proficiency bonus + Wisdom modifier (min 3) and advantage on Stealth for your beast form while the veil lasts.

Over-steeped. If you use both doses before your next short rest, make a DC 12 WIS save. On a fail, a faint herbal scent clings to you: creatures with Keen Smell have advantage to track you for 1 hour.

Combo—Emberglass Mug. If you pour a Wild Veil dose into the Emberglass Mug and use Steam Veil, the cloud becomes heavily obscuring for creatures beyond 5 ft of you until the start of your next turn (once per dose).

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