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This amulet was crafted by arcanists of The Order in service to Tiamat. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. Dragon's Fury Once per long rest, when you hit a creature with a melee weapon attack, you can channel the wrath of your draconic heritage. The attack deals an additional 2d6 damage of your draconic ancestry type. Next of Kin 5 gemstones lay dormant in this amulet. Their magical properties are activated when attuned to a specific dragonborn or when the wearer kills another of the family. On the death of the associated dragonborn, the wearer gains the following benefits: Green: Venomous Fang When you make a melee attack, you can choose to inject venom with your strike. The target must succeed on a CON saving throw (DC 14) or become poisoned for 1 minute. While poisoned in this way, the target takes 2d6 poison damage at the start of each of its turns. 3 times per short rest. Blue: Thunderous Roar As an action, you can unleash a thunderous roar that creates a shockwave of lightning energy. All creatures within 15 feet of you must succeed on a CON saving throw (DC 15) or take 2d6 lightning damage, becoming stunned until the end of their next turn. On a successful save, they take half damage and are not stunned. Red: Inferno Shield As a bonus action, you channel your fiery nature into a protective shield that surrounds your body for 1 minute. Melee attacks against you take 1d12 fire damage and your AC increases by 2. White: Glacial Shield When a creature hits you with a melee attack, it must make a DEX saving throw (DC 15) or become frozen in place for 1 round. While frozen, the creature's movement speed is reduced to 0 and it takes 1d4 cold damage at the start of each of its turns. Black: Acid Arrow You channel your energy into an arcane bolt to strike enemies from afar. You can cast Melf’s Acid Arrow at 4 level twice a day as an attack (use 1 of 2 attacks per action). Protection of the Family For each gem you restore, you gain resistance to damage associated with that ancestry type. |
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, cleric or paladin
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