A small leather pouch bulging with bent nails, gears, copper wire, and curious scraps of brass. It rattles faintly as if the pieces shift on their own, seeking their proper place in some future invention. The smell of oil and ozone lingers.
The pouch holds 3 charges. As a bonus action, you may expend 1 charge to draw a handful of components and hastily integrate them into your work. Until the end of your turn, you have advantage on one ability check, tool check, or spell attack roll that directly involves artificing, invention, or use of artisan’s tools.
Each time you expend the last charge, roll a d6. On a 1, the pouch produces only useless scrap until repaired with 25 gp worth of materials during downtime.
The pouch regains all charges after a long rest if kept near a flame or within 10 feet of active machinery.
Notes: Artificer
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