A bag filled with miscellaneous potions of all colors and sizes.
You may use a bonus action on your turn to pull a random potion from the bag and either consume it or throw it.
You may also use an action to discern the approximate effect and usefulness of a potion, choosing a specific type. This can be done with a DC 15 Arcana or Medicine check. On a failure, you still learn whether the effect of the potion will be beneficial or detrimental to the user.
Any target can choose to make a DC 15 saving throw to avoid any non-damage effects of the potion. The target chooses whether to make this saving throw before learning the potion’s effect.
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1 - Firestorm |
3d6 fire damage in a 5ft diameter from target |
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2 - Acid |
2d10 acid damage to single target |
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3 - Sticky Flames |
1d6 fire damage to target every turn for one minute |
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4 - Sickness |
1d6 acid damage to target, target suffers poisoned condition for one minute |
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5 - Speed |
Target can make an additional action on their next turn |
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6 - Spark |
1d6 Lightning damage to the closest 3 targets |
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7 - Oil Change |
Target is cleansed of all current non-physical conditions |
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8 - Fruit Juice |
Target gains 1d4+1 temp hit points |
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9 - Invisibility |
Target is invisible for 2 rounds, ends early if the target makes an attack or receives damage |
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10 - Frost |
2d4 Cold damage to target, all terrain in a 5 ft. radius is covered in ice |
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11 - Empathy |
The next instance of healing or damage received is split evenly between the target and the caster |
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12 - Light |
1d6 Radiant damage to all targets in a 5 ft radius |
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13 - Insight |
Learn the target’s current intent |
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14 - Blast |
All targets within a 5 ft radius are pushed 5 ft away from the origin point |
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15 - Weakening |
1d8 necrotic damage, the target’s next weapon attack is made with disadvantage |
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16 - Emboldening |
Target can use their reaction to immediately make an attack against the closest enemy |
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17 - Blood |
Target is doused in blood |
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18 - Shrink |
Target’s size is halved for the next minute |
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19 - Growth |
Target’s size is doubled for the next minute |
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20 - Shield |
The next instance of damage received by the target is reflected back towards the attacker |
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