Wondrous Item, common

A bag filled with miscellaneous potions of all colors and sizes.

You may use a bonus action on your turn to pull a random potion from the bag and either consume it or throw it. 

You may also use an action to discern the approximate effect and usefulness of a potion, choosing a specific type. This can be done with a DC 15 Arcana or Medicine check. On a failure, you still learn whether the effect of the potion will be beneficial or detrimental to the user.

Any target can choose to make a DC 15 saving throw to avoid any non-damage effects of the potion. The target chooses whether to make this saving throw before learning the potion’s effect.

1 - Firestorm

3d6 fire damage in a 5ft diameter from target

2 - Acid

2d10 acid damage to single target

3 - Sticky Flames

1d6 fire damage to target every turn for one minute

4 - Sickness

1d6 acid damage to target, target suffers poisoned condition for one minute

5 - Speed

Target can make an additional action on their next turn

6 - Spark

1d6 Lightning damage to the closest 3 targets

7 - Oil Change

Target is cleansed of all current non-physical conditions

8 - Fruit Juice

Target gains 1d4+1 temp hit points

9 - Invisibility

Target is invisible for 2 rounds, ends early if the target makes an attack or receives damage

10 - Frost

2d4 Cold damage to target, all terrain in a 5 ft. radius is covered in ice

11 - Empathy

The next instance of healing or damage received is split evenly between the target and the caster

12 - Light

1d6 Radiant damage to all targets in a 5 ft radius

13 - Insight

Learn the target’s current intent

14 - Blast

All targets within a 5 ft radius are pushed 5 ft away from the origin point

15 - Weakening

1d8 necrotic damage, the target’s next weapon attack is made with disadvantage

16 - Emboldening

Target can use their reaction to immediately make an attack against the closest enemy

17 - Blood

Target is doused in blood

18 - Shrink

Target’s size is halved for the next minute

19 - Growth

Target’s size is doubled for the next minute

20 - Shield

The next instance of damage received by the target is reflected back towards the attacker

Ccstewy

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