A holy symbol of the ancient Netherese Deity, Garagos, God of War - Though he has fallen from power and is now primarily worshipped by berserkers, his blessed items still hold power. This Amulet can act as a spellcasting focus for Paladin and Cleric spells.
Additionally, while wielding this Amulet, you are immune to Necrotic Damage. The amulet also has 5 charges, allowing you to cast the spells Harm (2 Charges) and Spirit Guardians (2 charges, or 3 for no concentration (lasting a number of rounds equal to your constitution modifier), using your Spell Save DC or a DC equal to 8 + Your Proficiency Bonus + Your Highest Modifier if you lack a spellcasting DC. The Amulet regains all charges at at dawn. If you expend the last charge, roll a d6. On a 6, the Amulet darkens, and cannot regain charges for the next 24 hours.
Finally, you gain arms until you have 6, emulating the Master of All Weapons, allowing you to wield a variety of objects at once. If you already have extra arms, such as the Thri-Kreen's Secondary Arms feature, you still only grow arms until you have six, but any extra arms you had before are able to act the exact same as a normal arm if they were not able to before. These extra arms act the same way as your natural arms, though pulse red from time to time, allowing you to wield multiple weapons, your shield, and more all at once - Though this does not give you any extra attacks, and only one shield's bonus can apply, same as usual.
Notes: Immunity: Necrotic, By a creature that is at least Level or CR 12, Damage, Buff, Cursed, Focus
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