Wondrous Item, very rare (requires attunement)
As a bonus action you can spend a charge and activate these shoes to go into a rage until the start of your next turn so long as you are not wearing a heavy armor. During your rage you have:
- Advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
- You have resistance to bludgeoning, piercing, and slashing damage.
- You are unable to cast spells while using the shoes and you lose concentration on whatever spell you might have cast already.
These shoes have five charges and recharge 1d4+1 charges at dawn. Whenever the fifth and last charge is used the wearer is exhausted for a round.
You can choose to use one charge at a time using a bonus action at the start of each of your turn to continue the rage or you can choose to use all remaining charges at once, giving you continuous rage for rounds equal to the number of charges remaining. At the end of the continuous rage you will become exhausted for a round.
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