Wondrous Item, unknown rarity

Description:
Ace carries a small, metal box containing 20 magically infused cards, each with a unique effect. The magic works only when a card is drawn and thrown. Each card activates exactly where it lands.


Mechanics

  • Action: Ace can draw a card as a Magic action and throw it.

  • Range: Up to 30 ft from Ace.

  • Effect Area: Varies per card (see effects below).

  • Duration: Instant effects; buffs/debuffs last as described; conjured creatures/illusions last until the end of the effect or as specified.

  • Control: For creature illusions or summoned animals, Ace can take a Magic action to move them up to 30 ft from their card, as long as he can see them and is within 120 ft.

  • Interaction:

    • Physical contact reveals illusions or summoned creatures are harmless and intangible.

    • A successful Investigation check (DC 15) can reveal illusions.

    • Once a card is moved or the effect ends, it cannot be reused until re-infused by Ace.


Effects of the 20 Cards

  1. FirecrackerFireball (3rd level), 10-ft radius, 3d6 fire damage.

  2. Smoke PuffFog Cloud, 20-ft radius of dense smoke, obscures vision.

  3. Popcorn ShowerTasha’s Hideous Laughter + Conjure Minor Object, popcorn machine appears, showers popcorn on enemies, each must succeed a Wisdom save or laugh hysterically (advantage on distraction).

  4. Mini HoundConjure Animals (Tiny Hound), tiny hound appears and attacks immediately.

  5. Grease SlipGrease, 5-ft area becomes slippery, enemies must Dexterity save or fall.

  6. Lucky StrikeGuidance + Infused Weapon/Attack Buff, allies within 10 ft get +1 on next attack or damage.

  7. Spark TapShocking Grasp, 10-ft electrical spark hits metallic enemies/objects.

  8. FeatherfallFeather Fall, creatures in 10-ft radius fall gently, no falling damage.

  9. Tiny CageHold Person, creature within 5 ft is paralyzed for 1 round.

  10. Smoke MirrorMirror Image, 5-ft radius illusory duplicates to distract attacks.

  11. FlashbangBlindness/Deafness, enemies in 10-ft radius must make Con save or be blinded for 1 round.

  12. Sticky FingersWeb, 10-ft radius becomes sticky, slows movement (Dex save).

  13. Pocket SwapMisty Step (Creative Use), two objects within 10 ft swap positions magically.

  14. Rope ReelMage Hand, magical rope appears, can grab or secure objects/enemies.

  15. Confetti BurstColor Spray, 15-ft radius of colorful lights, enemies must make Wisdom save or be confused 1 round.

  16. Phantom StepMinor Illusion, mini illusory double distracts enemies for 1 round.

  17. Key SnapKnock, opens or destroys a lock within 10 ft magically.

  18. Healing SipCure Wounds (1st level), heals 1d8 HP for creature(s) within 5 ft.

  19. Whistle CallConjure Animals, animal appears and distracts enemies for 1 round.

  20. Piggo-MetoConjure Animal, a confused pig appears, does nothing useful, purely for comic chaos. Ace shrugs: “Oops… wrong card.”

Notes: Artificer

Item Tags: Artificer

Taxy2507

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