Wondrous Item, rare

When a bean is planted in soil and watered, roll a d100. If you roll one of the following, the corresponding effect occurs.

 

1d100 Effect
01 Cataclysmic Bloom - A colossal, thorned rose erupts in a 60-foot radius. All creatures within must make a DC 18 Dex save or take 8d6 piercing damage and be restrained by vines (escape DC 15). After 1 minute, the flower collapses into harmless petals.
00 Wish Weed - A single glowing stalk sprout. Plucking it allows one creature to cast wish once. The stalk immediately withers, and the surrounding 30 feet of soil becomes barren foverer.
11 Honeyfall - a 20-foot geyser of golden honey bursts forth, filling containers and coating the area. The honey is delicious and counts as a healing potion (2d4+2 HP) for anyone who eats it. The sticky terrain is considered difficult ground.
22 The Iron Orchard - Three metallic trees sprout. Their fruits are iron spheres ( treat as sling bullets). If left for 24 hours, the trees uproot themselves and march away like treants.
33 Spectral Stampede - Illusory ghost-stags charge through the area in a 40-foot line. All creatures in the path must make a DC 14 Wis save or frightened for 1 minute.
44 The Friendly Ogre - An ogre pops out of the ground, cheerful and eager to help. It serves loyally for 1 hour, then vanishes in a puff of smoke. Roll a d20 on a 1, it becomes hostile instead.
55 Candleblossoms - Dozens of glowing flowers bloom, shedding bright light in a 40-foot radius for 8 hours. If plucked, they burn like candles for 1 hour each.
66 Reverse Gravity Bubble - A 20-foot-radius sphere centered on the bean erupts with reverse gravity for 1 minute, then ends abruptly.
69 Goblin Market - A colorful tent bursts forth, run by 2d4 goblins. They eagerly trade bizarre trinkets, rumors,and random minor magic items,  but demand "weird stuff" in exchange (locks of hair, broken weapons, secrets, etc.). The tent vanishes at dawn.
77 The Exploding Turnip - A huge root vegetable grows. If disturbed, it explodes like a fireball (8d6 fire damage in a 20-foot radius, DC 15 Dex save half). If left alone, it's edible and counts as 20 rations.
88 Raining Coins - Silver coins rain from the sky for 1 minute. Each creature in the area collects 5d10 gp. However, there's a 10% chance each round that 1d4 falling coins deal 1 bludgeoning damage each.
99 Celestial Choir - An angelic chorus rises from nowhere, granting every ally within 30 feet bless for 1 minute. When the music ends, one random creature must make a DC 15 con save or be deafened for 1 hour.
o0bruno0o

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