Armor (shield), common (requires attunement by a Spend a short or long rest learning to adjust, don, and manage your sightline when wearing.)

A forbidden tool in the fantasy realm, seen as heretical to most knights, paladins, and other charismatic warriors: a shield... for the head!? 

This device consists of a riveted metal cap with a wide brim near the brow, with inside padding and a leather strap upholstery to reduce the damage from overhead strikes. It is surprisingly light and easy to don or doff, taking only one bonus action while attuned. While not attuned, it takes a full turn. The helmet does not take up a slot for a shield, allowing for more defense, but it is hard to muffle the noise it creates, and the large brim makes it hard to look upward.

 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Disadvantage: Perception, Spend a short or long rest learning to adjust, don, and manage your sightline when wearing., Combat, Warding

Item Tags: Combat Warding

Awakynshu_MDIS

Comments

Posts Quoted:
Reply
Clear All Quotes