Weapon (greatclub), artifact

Zeki's Death Toll is a fearsome stone club that has been expertly crafted from dark volcanic rock, resembling a giant bell with an elongated handle. Runes of power are etched along its sides, pulsing with a faint glow of crimson energy. Its surface is slick with the remnants of past battles, hinting at its grisly history. The club is offset by a decorative leather wrap at the handle, providing both grip and an ancient charm that whispers of its devastating legacy.
This weapon, a combination of a church bell and a weapon, is steeped in dark history. It once belonged to a church in the southern isles, now lost to time after a colossal monster laid waste to the town. Only one survivor managed to escape, and in his desperate bid for vengeance, he took up this mighty relic. Over years of combat, his sheer willpower and strength seeped into the weapon, imbuing it with dark energy and transforming it into a tool for destruction. Many believe the weapon carries the weight of the souls lost in that cataclysm, enhancing its horrific might.

If you don't have Strength score of 20 you must succeed constitution saving throw DC 20 or on a fail, be thrown back 20 feet and take 4d8 magical bludgeoning, and 2d8 magical bludgeoning on a success.

If you do have Strength score of at least 20, you may wield this weapon, dealing 2d8 magical bludgeoning damage upon a successful melee attack. 
If you choose to attune to this weapon, it will become impossible to remove Zeki's Death Toll from your grasp until death. Additionally, you will gain use of the abilities below:
SQUASH: With this move, you leap into the air as many feet as you are capable and bring down your attack from the skies. If your attack is successful, you may consider it a critical hit regardless of the number rolled, adding an additional amount of damage equal to your jump height (in feet) before critical damage is calculated. This ability showcases the power of strength and agility combined.
SWING: Gather momentum with your weapon to deal a devastating blow. When you attack in this way, your swing affects every creature within your reach. If you target two to three creatures, they take 3x the normal damage on a successful attack roll. If there is only one target, it suffers 7x damage. If you deal a critical hit while using this ability, the target is knocked prone, representing the overwhelming force of your attack.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Two-Handed, Push

ShirtlessBeaver

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